

The romantic story, however, does have its benefits as it gives the game a dreamy and ethereal look for the most part. As a framing device for the seven chapters of the game, it does its job, but you’ll likely ignore most of what’s going on. The voice acting is quite strong, but there’s so little to the story that it’s really hard to connect with either of the characters and makes their inevitable breakup just fall flat on its face. Over the course of the game, there will be narration and some occasional cutscenes that help develop the relationship between the two characters (although you never actually see either of them), and they’re mostly fine. Certain locations and themes will revolve around the state of their relationship, but only to a tenuous degree.

Maquette lacks any kind of real plot, instead opting for the setting of a blossoming love that falls apart to frame the game’s progression. With no trailer on the eshop to be seen, it remained somewhat of a mystery – but the promise of perspective puzzles was enough to draw me in. Which is why I was so excited to see Maquette drop out of nowhere. Whilst the game had its issues, for sure, it still remains as one of my favourite Portal-esque puzzle games. Superliminal was one of those games that looked cool on paper, but it was only when you played it that you truly understood how mind-bogglingly amazing the concept was.
